v0.012


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v0.012 Changes

-Expanded the Acolyte Caves

-Added class change event

-Added advice event.

-Linked a few maps for seamless travel.

TODO:

-Add first advancement spells

-Get rid of placeholder UI for something that fits the art more.

-Test spell as an equipment, to limit player utility late game and to allow for spell crafting.

-Add equips based on the first enemy, the clucken.


***The current game prototype available on itch.io is not a representation of the end product in any way. When I complete the user interface I will make a new EXE available.

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